Blood & Laurels in The New York Times

Blood & Laurels is covered in the July 7 edition of The New York Times (page C1 in the print edition):

What Blood & Laurels offers is one of those quintessential video game moments, a first glimpse at something on the horizon.

The coverage is part of a larger article about developments in IF, which also mentions the growth of Twine, work by Porpentine, Christine Love, and Cara Ellison, and other text-based apps such as Device 6 and A Dark Room.

One Comment on “Blood & Laurels in The New York Times

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