Blood & Laurels in The New York Times
Blood & Laurels is covered in the July 7 edition of The New York Times (page C1 in the print edition):
What Blood & Laurels offers is one of those quintessential video game moments, a first glimpse at something on the horizon.
The coverage is part of a larger article about developments in IF, which also mentions the growth of Twine, work by Porpentine, Christine Love, and Cara Ellison, and other text-based apps such as Device 6 and A Dark Room.
Reblogged this on Emily Short's Interactive Storytelling.